Title: Dream Flight Simulator
Year: 2006
My part in the team: Gamedesiger/Producer
Description: The Project has its roots in Lev Ledit's lecture "Advanced User Interfaces". The task was to create a flight simulator, which can be controlled without traditional input devices. Instead we used a 3d tracker for input.
The player flies trough an obscure dream world and discovers the landscape and its hidden objects. After a few minutes an alarm clock rings and the dream is over.
Link: View blog-posts related to this project
left: Bertl, our PR guy made a (not too short) video about the project [German language]